(I still need to write a proper write up about it. This book was supposed to be translated in English and released in North America and Europe by Dark Horse Comics on June 15, 2017, although preorders for. Pretty much the process of how I made this: two sequels on the GBA, but apparently not to get an English translation. If there's any compression, it will be much harder, I've never had to work with that myself thankfully. Densetsu no Stafy is a bright and colorful platformer with floaty physics that. Spend a bunch of hours reversing the asm to find how the game stores all of the text, hopefully it's something simple (game asks for string 33, and the game retrieves it) - by debugging you'll be able to recreate the code to fetch the strings yourself from the rom. Whip up no$gba and set a breakpoint when that area of rom is read, so we can see how the game loads the 'Welcome Player' text. congratulations, you found where the game stores that text. Then find some text in game, for example, 'Welcome Player', put together the necessary values to match that string, search for that in a hex editor. Click to expand.an 'easy' way to find text in games depends on if you can enter any text yourself, for example, naming your character or save file.Ĭheck for changes when you are entering your text, then you'll be able to work out each letter's value.
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